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BrinkVR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation / Creativity | #6 | 3.395 | 3.667 |
Theme / Concept | #6 | 3.703 | 4.000 |
Visual Impression | #9 | 3.395 | 3.667 |
Playability | #10 | 2.623 | 2.833 |
Overall Enjoyment | #11 | 2.777 | 3.000 |
Overall | #12 | 2.880 | 3.111 |
Audio | #13 | 1.389 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List all third party assets used
- Playmaker
- VRTK (including playmaker actions)
- Low Poly space pack (https://opengameart.org/content/low-poly-space-pack)
- The spaceship is from Poly (Google)
Number of team members
1
Have you included the source files?
Yes!
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Comments
it would be good to do a non vr version.
I'm not sure if its me or if the game has no audio. I like the visual style and scale, it looked like large distances to be tackled by the player. Like Irnir, it feels like the old Atari Missile Command, and I could see this being expanded with projectiles or shields or other mechanics.
I love me some VR, and this feels like a play on missile defender, not the mechanics, but the spirit of the thing. Could do with more dev time, more enemies instead of volume of projectiles and some other tweaks would make it an actual product i would buy.