Play game
Alpha Neon Fighter (Playmaker Gamejam 03-2018 )'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 4.571 | 4.571 |
Overall Enjoyment | #1 | 4.000 | 4.000 |
Overall | #2 | 3.786 | 3.786 |
Audio | #3 | 3.714 | 3.714 |
Innovation / Creativity | #4 | 3.429 | 3.429 |
Theme / Concept | #7 | 3.571 | 3.571 |
Visual Impression | #7 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List all third party assets used
Modern weapons pack by 7XF DESIGN (the M4A1)
https://assetstore.unity.com/packages/3d/props/guns/modern-weapons-pack-14233
MK Glow by Michael Kremmel (shader)
https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/mk-g...
Sci fi FX by Little Robot Sound Factory
https://assetstore.unity.com/packages/audio/sound-fx/sci-fi-sfx-32830
RPG character by Explosive (Character model)
https://assetstore.unity.com/packages/3d/animations/rpg-character-mecanim-animat...
Mixamo animations (Rifle Pack)
https://www.mixamo.com/
Splash Screen original image by Van Mendonza
https://unsplash.com/photos/r7YZXv5f5cc
Neon Glow Font by @funrecord
https://www.dafont.com/neon-glow.font
Number of team members
1
Have you included the source files?
No
Leave a comment
Log in with itch.io to leave a comment.
Comments
Good impressions, I would have enjoyed a slighly easier game play. otherwise, well done!
The Game Looks good and the game play is also good.
But to bad you used paid assets.
I like this type of games! Please add health packs, more guns and different enemy types (after jam, ofcourse). Vissually impressive and plays smoothly!!! :D
Good solid gameplay - had a real 'Robotron' feel to it - wish I had twin sticks to play it! The music had a nice cyber punky feel, the mechanic of 'last resort' was both a good 'punishment' rewarding staying alive vs dying for the score. Like Serial said - the additions of powerups or weapons could make this a solid game. The one thing it lacked was a 'cooldown' period so the player could regroup - it was constant pressure ramped up arcade style until the player loses.
Sci-fi feeling was there and music fit well to the game.
Maybe more "power" to player's gun or pickup weapons would be nice to see in future version.