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A jam submission

Fear the Void: PrologueView game page

Don't be Consumed
Submitted by AdamAudio (@AudioTryhard), Keegann (@keegan_brakhage), Clavertus, Azkabal (@ExtracosmicS), VelislavP (@PixelLimeComet) — 11 hours, 52 minutes before the deadline
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Fear the Void: Prologue's itch.io page

What would you like feedback on?
People's initial reactions, any problems they encountered or things that took them out of the experience. It's a short game with a pass/fail ending, maybe not for everyone but if you vibe with this type of thing then we want your comments! We'd especially like to know if people are interested on a continuation of the game.

What did you update?
Mostly issues mentioned by commenters during the Scream Jam voting period. After that some polished and fixes, QoL changes. Nothing 'game changing' though, haha.

Name of updated upload (if downloadable)
Fear the Void

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Comments

Submitted

I'm not sure what happened. I was just stuck on the train and couldn't activate anything. Strange because I wanted to see what everyone else was talking about :/

Developer

Thanks for telling us, it means the first action the player needs to take should be made a little clearer. Upon gaining movement control the door to the next car needs to be inspected, then any two windows. A little obtuse but it's to get the player to look around. Might need tweaking

Submitted(+1)

Hey there,  quite a well polished short game! With a bit of lore hidden reminiscent of silent hill kind of games. Especially with the PS2-era graphics that I think worked splendidly in your favour!

Good:

The graphics are awesome, as I've mentioned. I think, whoever's in charge of graphics and the art direction, knows their thing well and created a great atmosphere. Great setting with good sound, atmosphere and music (or the lack thereof).

There is great build-up with (thank god) no jumpscares but very well-placed horror elements through changes in the background (most notably, the big eye(?) in the background after picking up the second item). I quite like the way you handle the horror elements in the game with its subtle nature, but was somewhat unsure of the final monster is basically just a guy that opens up to eat you. I think the monster design could do with a bit more horrific/gore nature. Maybe add some blood squelching sound everytime he walks, and make him walk slowly? Give him some gurgling growl noises and maybe maybe give him multiple heads, or hands, make him more monstrous. Just my opinion.

I LOVE how you integrated the UI into the game world, rather than having an 'interact' button on the screen, it's plastered on the game world instead. It makes it more seamless and immersive which I think is absolutely essential in a horror game! I would love to see you improve on this UI way more, to be more polished.

To improve:

The controls when inspecting objects are extremely wonky. The anchor points are not centered on the object so when you rotate them, they rotate about the pivot of the corner of the object. You also don't get anything interesting when inspecting the object, making it a redundant mechanic. For example, what if you could only get the pieces to fall off when looking at certain parts of the object from an angle.

Would love to see this expanded into like a 10-minute or 1 hour game! What a thrilling experience! In general, the horror set-ups are amazing! With great build-up throughout and small bits and pieces revealed to the player as they progress.

Developer

This is very helpful feedback! The plan right now is for this to be the first scene. We're jazzing up the first monster a little but more intense stuff comes later. I like your sound design ideas, and we appreciate the in-depth comment a great deal

Submitted(+1)

I got some Puppet Combo vibes at first, really unnerving to be at that subway train. I ended up getting the bad ending because the door didnt open even after I interacted with it, I'm not sure if I missed something.

For the items you have to find: I think a few horror games made them glisten or have them glow without emitting light, that would make it easier to spot them and progress in the game. 

Finally, for the cutscenes the first two static images of the subway platform could be shorter in duration, I found myself trying to walk and wondering if the game had frozen. For the cutscene inside the subway cart you could add a bit of text before the flickering intensifies to have the scene be a bit more dynamic until the gameplay begins.

I don't play many scary games but this one really got me in the edge of my seat, it felt like anything could jump at me at anytime!

Developer(+1)

Thanks for playing and for the feedback! Yeah we're anti jumpscare ha. The long intro is actually a hangover glitch from the jam that got overlooked. Your other suggestions are very useful, glad to hear you got spooked by the vibe!

Submitted(+1)

Spooky! I wouldn't say that my initial reaction was scared, but the game does have an unsettling vibe that I appreciated. I did get stuck briefly because I didn't realise the symbol on the wall had appeared and that I needed to interact with it again, but I was able to figure it out fairly quickly. Maybe highlighting interactable objects would help? Though I'm not sure if that would work with the athmosphere.

I'd definitely be interested in a continuation of the game. There's an interesting theme about lost and forgotten things here, in addition to the whole "floating in a nightmare void" thing, and it all seems to be very personal to the main character. There seems to be more to it than just the zombie in the other train car.

Developer

Thanks for the feedback, we'll definitely take it into account, and appreciate you appreciated the vibe. Making the next action sufficiently clear is a puzzle we're working on. Development continues! Follow us on twitter for updates if you're interested ;)