Nice idea for a gravity switching platformer, though yeah same problem with level 4, stuck at top and can't jump
AdamAudio
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(no PC so played the browser version)
Cool! Original concept and setting, and pretty addictive gameplay.
Saw this in the post-jam discord so thought I'd give unsolicited feedback as no one signed up for my review-swap round lol.
Feedback:
2D sprites for the monsters is cool, but imo it might've suited better for them to be closer in fidelity to the environment and player, rather than enlarged super low resolution.
With the audio I know it's a horror game but maybe the sfx were a little *too* harsh? I had to turn down my volume a whole lot. But I can imagine less overdriven sounds working really well. It was all mono though so hard to tell where enemies were, not sure if that was intentional.
I don't mean to be too critical. Overall great style and originality. I'll check out your other games at some point! Take a look at 'Fear the Void' if you like and/or delete this comment ha. Good game.
Got goobed a few times but got there in the end. Reminded me of the Slender games, very spooky. My poor heart. Grateful for the freaky laughing and glowing bodies of the goobies making their locations clear, not so much for what happens up close... The TV pause menu was a nice touch! Great aesthetic.
As Tarkovsky said in response to criticism his opening was too slow:
“The film [Stalker] needs to be slower and duller at the start so that the viewers who walked into the wrong theatre have time to leave before the main action starts.”
That said, we aren't Tarkovsky... so the team is implementing a skip button for a future update, among other fixes and tweaks.
Thanks very much for your kind feedback, we hope you play the post-jam version too!
Hey, thanks for this comment! Feedback like this helps a huge amount. There is in fact a 'good ending' haha, the jam version's ending isn't quite polished but the team is doing a great job even now to make it clearer and more reliable (though it IS possible to get). Same with the interaction system.
Very helpful to hear about the experience on lower-end machines, that's important to us.
The replay bug is kind of funny but we've got a fix and a skip option already implemented. We'll probably wait until the jam voting is over before updating.
Thanks again for playing, and your great feedback!
Great stuff! IMO the great sound design made it pretty clear when the monster was close, though it took a little while to realize I needed to shine the flashlight a couple times to get rid of it for more than a few seconds. Great visual style. I'll keep an eye on your post-jam updates, especially if you add a few more mini-games