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D.I.C.E.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 4.333 | 4.333 |
Fun | #2 | 4.333 | 4.333 |
Graphics | #6 | 4.333 | 4.333 |
Gameplay/Design | #13 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
Game play, how did you like it, was it addictive enough?
Difficulty, too easy or hard?
SFX & Voice lines, what did you like them?
What did you update?
More than double new voice lines.
Endless procedurally generated stages (This game mode is a bit simple and more are in the works).
6 totally new extra weapons to cause mayhem to the enemy forces.
New revamped dice mechanics.
New high score system stating the stage and final stage time.
Loads of improvements under the hood.
Reworked the UI system adding Settings and Hangar menus.
Added loads of effects and transitions.
Optimized it quite heavily
Name of updated upload (if downloadable)
https://tulenvaki.itch.io/dice
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Comments
Excellent soundtrack and overall audio. But I'm dying by any single stone suddenly connected with me. Too many asteroids make it hardly avoidable. And are there any actual "enemies"?
One hit will kill you so you have to keep away from harm (The second ship does have shield as extra weaponry).
There's 6 seconds to live and by destroying the smallest asteroids you get more lifetime back to continue, there are enemy waves coming up after the asteroid field and then a boss.
Then it repeats a bit harder for every stage.
After 5 stages you unlock a new ship to fly with.
Also by destroying stuff they occasionally drop a glowing icosahedrons that will give you bonuses depending on the color.
Green boosts your main cannon.
Blue gives more time
Red Reduces main cannon
Amber gives a extra weaponry for a brief time.