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Cathobot Upgraded's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #33 | 2.449 | 3.000 |
Gameplay/Design | #34 | 2.449 | 3.000 |
Fun | #34 | 2.041 | 2.500 |
Graphics | #35 | 2.449 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
Main gameplay loop. I really believe that its fun and engaging. Its not finished at all and I have tons of ideas of how I could improve it, but before I do I want to know if I'm not working on a bad game at the first place. What I don't need is any feedback on the art :) I know its not of the highest quality, cause I'm not an artist. But I'm looking for one if you're interested :)
What did you update?
1) Redesigned all levels
2) Made a proper tutorial
3) Added ghost to compete with
4) Added medals and author times
5) Redesigned UI
6) Added some new sprites
7) Fixed a lot of bugs
Name of updated upload (if downloadable)
WebGL
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Comments
Simple and fun. Trying to achieve Gold medals on every stage is not easy, but challenging is good.
First advice - make interact with [F] key instead of [G].
Next - Dash doesn't feel usable ever. Any ideas to change it?
And can't get clear what items are. Was it some kind of a Key on 1st level?
Fun! I like some good top-down shooting action. I agree with you that the main gameplay loop is fun and engaging. I think you can build a bigger game around that, and the "time attack" scoring really adds a lot. Would be interested in seeing more complex level layouts with traps and such.
Thanks for the feedback :)
Keys and larger swarms of baddies to make the game harder.
Starting to feel like a top-down techno-Doom game. :D
Yoo, thanks a lot!) I was aiming to more like speedrunning, neon white/ trackmania type of game, but I like what you see :D