Yesterday, I went home at 6 p.m. and left at 7 a.m. this morning to hit the road. A normal person would have slept, but I couldn't. I had received so much feedback (not that much, but enough to make the game significantly better) that I couldn't do anything but work on my game.
I didn't sleep at all, but I think it actually paid off, and I'm really happy with how the game turned out. Here is the list of the improvements and bug fixing I did yesterday:
- Added A&D inputs to change columns.
- MADE THE GAME WAYYYY EASIER by scaling the bird down so we can see the pipes better.
- Added background music.
- Made the pipes of the other columns disappear when you pass one so you don't die because you changed columns too quickly.
- Added a pause-options menu with sound settings (music and sfx volume bars) and an option for windowed mode.
- Added credits menu.
- Fixed the bug that made you jump when you pressed the left key and were already on the left (same for the right side).
- Fixed the bug that awarded you a point every 50 meters for no reason and made you lose your perfects.
Without all of your comments, I wouldn't have been able to make the game so good, so thanks so much again!
I still didn't have the time to do everything I wanted, so here is a list of things I plan on adding to the game:
- Adding an online leaderboard.
- Adding some variety in environments (meadow, city, volcano, desert...).
- Finding a better fit for the menu music; right now, it feels like it's a fishing game until you press play.
- Adding a menu that explains the controls.
- Remaking the branding and a trailer for itch.io.
- Making an Android version since it is a short game, and the controls are already implemented for this platform (swipe and jump with touch input).
- Optimizing the shader, which requires too much computing power for mobile.
Anyway, please check out the game (even if you already did); the game really feels 10 times better :)