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Inkmen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #25 | 3.536 | 5.000 |
Graphics | #27 | 3.536 | 5.000 |
Overall | #34 | 3.182 | 4.500 |
Audio | #42 | 2.828 | 4.000 |
Gameplay/Design | #43 | 2.828 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
- If the gameplay is "balanced"
- If there is a broken mechanic
- If the gameplay is understandable enough (enough feedbacks)
What did you update?
Mainly:
- More feedback
- Balancing, reworking old abilities that were not working
- Adding new abilities
Name of updated upload (if downloadable)
The webgl version is up to date
Downloadable verison: inkmen-1.1.1-windows.zip
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Comments
Absolutely loved this game! my favourite game in the jam so far! So simple, really well balanced, and once you get further into the rounds, you really have to stop and think about your options for that turn.
i found a strategy where using the cards which gave additional permanent health after attacking managed to get the card pretty high in health and it became a bit of a super card! that was really fun to find as it felt like i had a winning strategy.
i was thinking that knowing when the boss turns were coming up could help with how you strategise the previous rounds, to get ready to set up.
i also thought that your 'first' main stickman was 'you' as the player, and if this player died then this would end the game? but quickly learned that this wasn't the case. I do like that idea though, perhaps protecting this initial stickman could lead into a nice storyline for the game? :)
i feel like with a tad more story, and the ability to see where you are in the battle sequence (as it felt a bit endless after round 20 :)) would really polish off this game. Only minor improvement, because i really loved and enjoyed playing the game. I probably played for a good 30 mins!!
- Gambit ♟