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A jam submission

Break It WholeView game page

Break It Whole is an exciting FPS that blends intense destruction with creative building.
Submitted by dogfightx — 13 days, 15 hours before the deadline
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Break It Whole's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#572.6672.667
Graphics#642.3332.333
Overall#662.3332.333
Gameplay/Design#682.3332.333
Audio#752.0002.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What did you update?
new features

Name of updated upload (if downloadable)
enemy spawn

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Comments

Submitted (2 edits)

Hi man, I think that the concept of an arena fps where you can basically destroy the whole map is really cool. The idea has a lot of potential and could very easily turn into a successful game if executed well enough. But since this game was made in two weeks, from what I can see, it really isn’t yet. The movement is really cluncky and the sound design needs to be reworked
(I know I’m being harsh but I do have valuable feedback to compensate :)

  • The sensitivity of the camera is way too big and it seems to me that to fix fix this, you turned up the camera rotation lag by a lot. It results in unresponsive and unpleasant camera movement. I had made the exact same mistake in my own game, so for this one, I'm pretty sure about what I'm saying: try turning both of these parameters down. I personally used Shady Knight as a reference while tweaking my camera settings and I'd recommand you find a fps with similar pace with your own game. Worked for me.
  • The jump kinda feels like a linear interpolation between 2 locations, not like a jump with gravity. I think this needs to be reworked.
  • The wasd movement doesn’t feel responsive enough. There’s a delay between the moment i press a key and the moment when the game reacts. (but it may just be due to the fact that I have played it in a web browser)
  • The footsteps sfx are really bad. They have incredible ones in the soundly free library if you want to check it out.
  • No landing sfx
  • I can’t see anything during combat. Enemies attack me from behind. I had the same issue in my own game and increasing the FOV made it way less of an issuer. Oh, and there's also a cheat that almost every AAA fps game uses to make combat feel more fair. I didn't find the time to implement it yet so I can't actually tell you if it works, but it's to make the damage dealt by the enemies lower when the player can’t see them. I heard about this in a GDC talk and from what the guy said, it's really effective.
  • The enemies unkillable. I mean really, you could easily divide their health by 2.
  • I would almost always respawn and already be surrounded by 2 or 3 enemies. In these scenarios it's almost impossible to escape as a begginer.
  • The lack of music is really a missed opportunity to make the game more immersive and glue everything together. GO FIND SOME MUSIC ONLINE!!!!!!!!!
  • Otherwise the game’s art style is really cool but it feels a bit too dark (even though it’s a night theme)
  • The range of the knife is too short when doing bare hand combat. A second collision box for the enemies could probably fix it but i'm not really sure of how you handle your combat.
  • The camera is often clipping through walls. Scaling it down so it always fits inside of the player’s collision capsule will fix the issue.
  • I would really like it if I could switch weapons by scrolling the wheel on my mouse.

Otherwise I did enjoy this game quite a lot and intend to try it again when you fix all of this. Thanks for making it :)

Hope this helps, have a nice development journey!

Developer(+1)

I'm really grateful for your detailed feedback. It's been a huge help. I've been working hard on the new update, but I'm still struggling to find the right music and sound effects. Any recommendations on where to look for high-quality audio assets? Here's a breakdown of the features I've added:


1、 double meele attack range added

2、 viewspeed changed

3、 camera fov changed

4、 jump landing sound added

5、 jump timing changed

6、 enemies life changed

7、 All enemies will die when the player respawns.

8、 Diminished the frequency of blind-spot attacks.

9、 mouse wheel weapon switching added.

If the camera adjustment is OK, or if you have any other suggestions, please let me know.

Submitted

Hey man, I just tried it out again and it already feels a hundred times better! I'm really glad that I could help a little bit. The game feels much more immersive with these new sound effects implemented and now it isn't unbearably frustrating to fight enemies. Although now there aren't that many and the game is a little too easy, you could spawn a few more enemies. Otherwise, it's a huge advancement so congrats man^^


If you ever need any more feedback dm me on discord, my username is victordayet . Cheers