Hi man, I think that the concept of an arena fps where you can basically destroy the whole map is really cool. The idea has a lot of potential and could very easily turn into a successful game if executed well enough. But since this game was made in two weeks, from what I can see, it really isn’t yet. The movement is really cluncky and the sound design needs to be reworked
(I know I’m being harsh but I do have valuable feedback to compensate :)
- The sensitivity of the camera is way too big and it seems to me that to fix fix this, you turned up the camera rotation lag by a lot. It results in unresponsive and unpleasant camera movement. I had made the exact same mistake in my own game, so for this one, I'm pretty sure about what I'm saying: try turning both of these parameters down. I personally used Shady Knight as a reference while tweaking my camera settings and I'd recommand you find a fps with similar pace with your own game. Worked for me.
- The jump kinda feels like a linear interpolation between 2 locations, not like a jump with gravity. I think this needs to be reworked.
- The wasd movement doesn’t feel responsive enough. There’s a delay between the moment i press a key and the moment when the game reacts. (but it may just be due to the fact that I have played it in a web browser)
- The footsteps sfx are really bad. They have incredible ones in the soundly free library if you want to check it out.
- No landing sfx
- I can’t see anything during combat. Enemies attack me from behind. I had the same issue in my own game and increasing the FOV made it way less of an issuer. Oh, and there's also a cheat that almost every AAA fps game uses to make combat feel more fair. I didn't find the time to implement it yet so I can't actually tell you if it works, but it's to make the damage dealt by the enemies lower when the player can’t see them. I heard about this in a GDC talk and from what the guy said, it's really effective.
- The enemies unkillable. I mean really, you could easily divide their health by 2.
- I would almost always respawn and already be surrounded by 2 or 3 enemies. In these scenarios it's almost impossible to escape as a begginer.
- The lack of music is really a missed opportunity to make the game more immersive and glue everything together. GO FIND SOME MUSIC ONLINE!!!!!!!!!
- Otherwise the game’s art style is really cool but it feels a bit too dark (even though it’s a night theme)
- The range of the knife is too short when doing bare hand combat. A second collision box for the enemies could probably fix it but i'm not really sure of how you handle your combat.
- The camera is often clipping through walls. Scaling it down so it always fits inside of the player’s collision capsule will fix the issue.
- I would really like it if I could switch weapons by scrolling the wheel on my mouse.
Otherwise I did enjoy this game quite a lot and intend to try it again when you fix all of this. Thanks for making it :)
Hope this helps, have a nice development journey!