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At Water's End's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.375 | 4.375 |
Fun | #1 | 4.500 | 4.500 |
Gameplay/Design | #2 | 4.500 | 4.500 |
Audio | #2 | 4.500 | 4.500 |
Graphics | #14 | 4.000 | 4.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What did you update?
- Complete rewrite of the Orb controller
- Clarified Orb controls for in-game UI
- Increased Orb size
- Increased Orb speed
- Increased gem collection radius
-Reworked starting points to take into account the various tiles in the playspace
- Stopped the Orb from leaving the play area
- Added Windows & MacOS downloadable versions
- Added dimension to the game tiles
- Added a number of interaction effects
- Reworked the overall visual style
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Comments
Liked the control scheme a lot and how you could mine anywhere on the grid while moving at the same time. The puzzle aspect was well thought out too. The sound effects and end of level animation were very pretty.
Would love to try your other games.
Thank you so much for playing and for the feedback! This project is by far my most polished I’ve released thus far, so do keep that in mind if you choose to go back! Thank you again for playing!!!
This game is really, really cool. So cool, in fact, that I didn't even notice the levels were randomly generated until I failed a run (my fourth run in). To have random generation that still feels like genuinely good level design is quite hard to achieve, and this game does it flawlessly. I also like the mechanics of collecting the orbs to remove land, this is easily a game I could play for hours. Once again, VERY cool game.
Thank you so much for playing and for such kind words! I have personally found myself “play testing” into the wee-hours of the morning… I guess that helped! 😆