Love the visuals, character design, and sound design. Very complete and playable. Great work putting this together. I also like the concept that a dice roll will determine whether your strategy needs to be defensive or offensive.
To me it feels like the design of this game is in a tricky place between action gameplay and turn-based strategy gameplay, which is a cool idea, but very tricky to execute because action games are usually super fast paced and TBS games are usually slow and thinky. I'm sure it's possible to combine them, but it's just hard to do. Currently the gameplay of this game feels pretty random, not the dice part but the combat part. It feels like the enemy movement RNG is the thing that lets me succeed or fail, more than my strategy. I think it's also a little too easy to get a draw currently, so I can just wait until I get a good roll, have a bunch of shots, and I can spray them around. I'm sure good enemy UI is very hard to implement, but that's a big issue right now. Also, I wish the barriers felt more impactful.
I think shooting down 3 lanes is a good set up for some simple strategic puzzles, but I think this game needs some balancing and probably some more mechanics to really stand out.
Still, it's clear a lot of work went into this and it's very impressive.
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