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A jam submission

AirstrikeView project page

Air defense game over a city. Postcards from the front.
Submitted by Norsehound (@Norsehound) — 100 days, 2 hours before the deadline
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Airstrike's itch.io page

Results

CriteriaRankScore*Raw Score
Playability - Mechanics#203.6673.667
Theme#403.6673.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Are all the counters single-sided or are all/some suppossed to be double sided? Which ones? thanks!

Submitted

Great little game, I really enjoy :)

However, I have a couple of questions. Here we go

  • What is the difference for a defense to be activated and flipped or not?  
  • What the number in the stars in the tafrget areas is for?
  • How the defense roll works if 2 aircraft attack at the same moment using 2 different vectors?
  • Should the AA be eliminated to attack an area?
  • Once the attack is done, is the exhausted aircraft continue on its vector? Could it be attacked by another AA while moving through another area?
  • Could a defense aircraft attack multiple time?

Suggestions :

keep an att dice on the exhausted side of A10

To have 1 defense token having no defense

DeveloperSubmitted

Thanks for your interest!

+ The intent was that activated defenses can be attacked while hidden ones could not. I may have overlooked this in the rules.
+ The star is the target zone's score.
+ All units can only engage one target at a time in a phase, so the defense unit can engage only one of the two aircraft.
+ No, the area can be attacked without elliminating the AA present there.
+ Yes, once exhausted (v3) it can still be engaged by defensive fire. Aircraft have to survive the gauntlet.
+ Yes, defense aircraft can pursue and engage an enemy aircraft multiple times. Additionally they can share a border edge with an enemy fighter, but cannot attack it.