Are all the counters single-sided or are all/some suppossed to be double sided? Which ones? thanks!
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Airstrike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability - Mechanics | #20 | 3.667 | 3.667 |
Theme | #40 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great little game, I really enjoy :)
However, I have a couple of questions. Here we go
- What is the difference for a defense to be activated and flipped or not?
- What the number in the stars in the tafrget areas is for?
- How the defense roll works if 2 aircraft attack at the same moment using 2 different vectors?
- Should the AA be eliminated to attack an area?
- Once the attack is done, is the exhausted aircraft continue on its vector? Could it be attacked by another AA while moving through another area?
- Could a defense aircraft attack multiple time?
Suggestions :
keep an att dice on the exhausted side of A10
To have 1 defense token having no defense
Thanks for your interest!
+ The intent was that activated defenses can be attacked while hidden ones could not. I may have overlooked this in the rules.
+ The star is the target zone's score.
+ All units can only engage one target at a time in a phase, so the defense unit can engage only one of the two aircraft.
+ No, the area can be attacked without elliminating the AA present there.
+ Yes, once exhausted (v3) it can still be engaged by defensive fire. Aircraft have to survive the gauntlet.
+ Yes, defense aircraft can pursue and engage an enemy aircraft multiple times. Additionally they can share a border edge with an enemy fighter, but cannot attack it.
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