I just finished my first game, and I was very impressed. It's the first space combat game I'm playing at all.
A lot of the mechanics work great for immersion. Especially the ship building and the facing mechanic contributed to feeling being in the actual ship!
- The ship building example in the rules was very nice and helped a lot in understanding that aspect
- In the movement phase, who picks course and therefore starts the countdown? The one who fast reveals their die?
- How does "simultaneously execute every phase" work in practise? If I destroy the gun of my enemy with my gun, may they still fire this turn? Do both shoot and then losses are applied afterwards?
- If i have a -3 range modifier, my guns only hit when I'm in the same hex, right? And my 9-value gun doesn't hit at all, right?
- Are edge hexes all hexes which are not fully on the map?
I played my first game solo. One ship took the bad decision to not equip any EW components, so it was at -3 range throughout the whole game. On the plus side, it had the overhand on point defense and could repel all missile strikes launched against it. One ship had its guns in the rear and the other in the front, which made for interesting maneuvering. In the end, I called the game after ~10 turn. But I'll definitely try again after I have answers to my questions.
Thanks for the game already!
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