An interesting interpretation of the theme.
However, the game is not fun. Maybe it's because the aim of the game is unclear.
Very well polished game with great sound design, art and story.
However it did not engage with the theme "One button, two functions". The haunting key is a toggle which is one function.
A very well polished game with beautiful art.
However, it missed the theme which was "One button, two functions". This game has multiple functions.
In the game, it was also unclear which functions had already been used during a run. It would be helpful to fade out or cross out functions which had already been used.
A very well polished game with music, SFX and art.
However, it did not engage with the theme. This game only has one button, one function.
Very addictive, excellent interpretation of the theme. It's infuriating but I can't stop playing.
My only criticism is that it's unclear what the "30 s every click" upgrade does.
Really creative interpretation of the theme and great execution. The level design also utilises the gravity/platform mechanic very well.
My one criticism would be there should be a gap between the borders of the screen and the killzones. This would make the jumps a little more forgiving while still having difficult platforming sections. I struggled so much with a few of the levels because the edges of the screen were acting like spikes.
This game is very charming.
But I don't think this game engaged with the theme: "One button: two functions". It is unclear what the 2 functions are.
I think some sound effects would add a lot of polish to the game.
Good job.