Great game! I think there was a decent amount of enemy variety for the time given, especially the one that blocks bullets, which increased the difficulty by quite a bit. I did, however, find that running back and forth while shooting constantly dealt with most of the enemies pretty easily, so maybe reducing the shooting speed or the size of the bullets/changing up enemy move patterns might help to alleviate that issue. I also liked the "daring" pop-up when enemies got close, and I think it would be neat to give the player a bonus of some sort when they pull it off. Overall, a pretty fun and engaging game.
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Deep Delve's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Usage | #5 | 2.041 | 2.500 |
Assets Implentation | #6 | 2.654 | 3.250 |
Colour | #6 | 1.837 | 2.250 |
Gameplay | #6 | 2.449 | 3.000 |
Overall | #6 | 2.245 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Loved the details, like I really enjoyed the little 'daring' pop-ups and I also noticed the projectile gets smaller as it gets farther away, I love details like that! I felt like I could pretty easily get away with running back and forth and spamming the shoot button so the gameplay got a little repetitive as it went on. The bigger green enemy was a good addition and helps keep gameplay interesting, I just think there needed to be more different enemies.
Great job! (also I really liked the way you displayed the castle health using the bricks :])
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deep in thought
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