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Dogs, Rabbits, Aliens (Prototype)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.625 | 3.625 |
Assets implementation | #7 | 3.625 | 3.625 |
Overall | #10 | 2.875 | 2.875 |
Color usage | #11 | 2.375 | 2.375 |
Theme usage | #16 | 1.875 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Could you perhaps explain why? Or what exactly you mean by that?
Hmm, okay.
Thanks for taking the time to give the feedback, I do appreciate it.
This is kinda just something I threw together for the game jam, and I honestly haven't had time to test out the experience myself. I also don't think I got the nuance of the mechanics across very well.
While my thought process wasn't exactly "chess, but with rock, paper, scissors," I think I see your point and I'll definitely keep it in mind for future games or if I decide to revisit this idea.
Thanks again.
Very cool, I was not expecting someone to go full strategy with their entry. (Unfortunately I don't have anyone to play with right now, but it was fun to see how you implemented the mechanics) One suggestion I would have if you want to add more would be to create territorial objectives. That way positioning would involve more strategy than just trying to line up favorable fights with their pieces.
Good job!
Thanks for checking it out! And thanks for that suggestion, I'll keep it in mind if I decide to update it.