I wish I could see better! I included it in part 2 of my Proc Jam compilation video series, if you would like to take a look :) http://youtu.be/E0CpCC2G4ys
Creepy sound, very atmospheric! After I'd found all the pieces, it was hard to find the enemy. Should it use A* to path towards the player to make that easier?
Not bad for one day of work. The music is scary, and flashlights are always an effective gimmick in games. Even stumbling on walls is realistic. But it can be hard to find all the soul trap pieces, and an element of strategy would be useful -- otherwise you're just stumbling in the dark at random. Still, a good start.
Comments
I redid your game :P I included it in part 3 of my Proc Jam compilation video series, if you would like to take a look :) http://youtu.be/5PPS-dNnMI8
I wish I could see better! I included it in part 2 of my Proc Jam compilation video series, if you would like to take a look :) http://youtu.be/E0CpCC2G4ys
Atmospheric. I was hopelessly lost I'll admit, but yeah, creepy. I found three parts but then I got caught. Nice game.
Love the atmosphere! The game is pretty tough though - player for quite a while and found no components...
Sometimes the enemy spawn outside the map :\ And sometimes YOU spawn outside the map, LOL!
I will fix that soon sorry
Creepy sound, very atmospheric! After I'd found all the pieces, it was hard to find the enemy. Should it use A* to path towards the player to make that easier?
Not bad for one day of work. The music is scary, and flashlights are always an effective gimmick in games. Even stumbling on walls is realistic. But it can be hard to find all the soul trap pieces, and an element of strategy would be useful -- otherwise you're just stumbling in the dark at random. Still, a good start.