I really loved this, this would be good for (very specific) world building. I generated an element called 'Owtium', and I imagine the person that discovered it did not have a good time! Another funny one was 'Shaathium'. Out of curiosity, are names generated from a set of affixes that are randomly combined together? I imagine that's how I would have done it. Or maybe the names are directly related to their properties? That would be interesting. Either way, great stuff!
Thanks for your kind words, this is highly appreciated.
First I roll a symbol (two or three letters) and check for uniqueness. Then based on that symbol the rest of the name is chosen. It is basically some consonants and vowels as well as a set of affixes. You can find the code (which is not super nice to read, but works) on github: https://github.com/runvs/Procjam2023/blob/master/impl/elements_lib/element_facto...
Comments
I really loved this, this would be good for (very specific) world building. I generated an element called 'Owtium', and I imagine the person that discovered it did not have a good time! Another funny one was 'Shaathium'. Out of curiosity, are names generated from a set of affixes that are randomly combined together? I imagine that's how I would have done it. Or maybe the names are directly related to their properties? That would be interesting. Either way, great stuff!
Thanks for your kind words, this is highly appreciated.
First I roll a symbol (two or three letters) and check for uniqueness. Then based on that symbol the rest of the name is chosen. It is basically some consonants and vowels as well as a set of affixes. You can find the code (which is not super nice to read, but works) on github: https://github.com/runvs/Procjam2023/blob/master/impl/elements_lib/element_facto...
Ah, that makes sense. Thanks for sharing!