Ah, that makes sense. Thanks for sharing!
Kaisei Dev
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I really loved this, this would be good for (very specific) world building. I generated an element called 'Owtium', and I imagine the person that discovered it did not have a good time! Another funny one was 'Shaathium'. Out of curiosity, are names generated from a set of affixes that are randomly combined together? I imagine that's how I would have done it. Or maybe the names are directly related to their properties? That would be interesting. Either way, great stuff!
I really appreciate the polish on the menu screen, its nice to see a high score, also the animation is great.
Oh and the concept made me smile for sure! The fact that it's important that people still get their milk in a zombie apocalypse, and that the zombies want your milk xD. Maybe you can expand on it by adding a mode where you defend the cows!
Super refreshing! The visuals look great and the little things like the objects shrinking when you pick them up just really sold it for me. It would be nice to be able to reset the level as sometimes I would throw an object onto the wrong platform and it would therefore not respawn. But great job nonetheless!
I'm a huge fan of the Isometric look, and the visuals are very characterful. Combined with the music, this makes for a really nice atmosphere. I did have trouble perceiving depth in some places, maybe this could be fixed by giving the character a stronger shadow. Not a huge issue. Overall I really enjoyed this game, I thought the boss mechanics were really cool. Well done!
Thank you very much, I'm glad you picked up on the matrix vibe :D
I totally agree with your feedback. I think it was a case of putting too much time into certain aspects and not others (such as the world). As the idea changed mid way through development a lot of the things ended up having to be changed. I actually started with the movement and the game was built around that (which I had never done before), I agree that there should be some kind of tutorial for what the player can do, such as jumping, and more opportunities for the player to use these features.
Thanks for the feedback!
Thanks for such in-depth feedback!
I definitely intended to do much more with the soundtrack. Having different music on each island was definitely the plan, but I simply ran out of time, I didn't even allow myself enough time to finish the one you hear in-game. If only I had managed my time better or been less ambitious :D