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A jam submission

20 - Feline ExpeditionsView game page

Explore the ruin to get the artifact and power you need
Submitted by U Chi (@U_Chi2334) — 13 hours, 37 minutes before the deadline
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Play On Development

20 - Feline Expeditions's itch.io page

Daftar nama anggota tim & rolenya
390 - Hendarto Kennely - Game Producer

342 - Sofyan Zainul Muttaqin - Product Management

38 - Umar Abdul Muntaqin - Game Designer

333 - Daniel Mick Bachtera - Game Tester

105 - Nuh Mahardhika Matien Siam - 2D Game Artist

143 - Gavin Bagus Kenzie Narain - 2D Game Artist

58 - Ari Husna Lutfika - 2D Game Artist

244 - Trivita Annisa Utami - Game Programmer

56 - Obbie Prasetyo - Game Programmer

21 - Muhammad Yashlan Iskandar - Game Programmer

Link game design document (Notion)
https://midi-armchair-fde.notion.site/Concepting-Game-ad3642ff6fa2469ca1a3c26777c8e057

Link GIT
https://github.com/yashlan/Feline-Expedition/

Link task tracking tool
https://midi-armchair-fde.notion.site/cf65c1c07601488c937af531c1078fb5?v=84ac1ff22175473889e0f9b4e482199f

Link devlog
https://ucafe2334.itch.io/feline-expedition/devlog/335091/release-note-14-january-2022

Link video tim
https://drive.google.com/drive/u/0/folders/1l3f7tkSWJHqA_9PICUabbbGKEkodh1HD

Link video playthrough
https://drive.google.com/drive/u/0/folders/1l3f7tkSWJHqA_9PICUabbbGKEkodh1HD

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Comments

(+2)

Overall, it's polished and fun to play. No gamebreaking bugs and such. Also art and sound is awesome. Gameplay mechanic is pretty simple yet can be fun.

But there are some assets that don't blend with each other, and i think it's because of resolution difference.


Also each NPC has 2 button prompts, but only 1 of them works. Maybe delete the other button prompt or you guys can fix that so both button prompts work as intended.


Gaps between platforms are covered by foreground for some reason? So me as a player couldn't see that and couldn't anticipate.


And i beat the boss with a trick. If i stand in one of the minions in front of the boss, the boss won't attack and just stands there.


And one more thing, while the enemy designs are good, i think it's better if you guys can give enemy a visual/audio cue or a bit of delay before performing an action. Because that way, players can anticipate or counter, because in my experience fighting the skeletons, i couldn't dash or jump or evade their attacks because it's way too fast.

Other than that, this is a good game. Looking forward for your future projects!

(+2)

Pretty fun, the art is awesome, but I found the control is not suitable for me, but luckily I can change the control button.

Pretty well polished, the mechanics and the art.

I can feel the feeling when hitting an enemy that was fun.

The enemy is not too hard nor easy. I can beat it as long as I pay attention to the enemy especially in the boss fight.

I hope I can make the text shown entirely when pressing the next button when talking to NPC.

Some platform I found it's not pretty clear or different enough to be recognized at first glance, maybe changing the background or platform colour tone can help.

And I feel like the main character is lack identity, I mean like when I see other NPC the mouse, wolf and snake they have a pretty solid and clear appearance, like this is a different being in this game that has its life and story, but I do not feel it yet from the player.

overall this pretty awesome and fun game guys :)

Great job :)