thank you, that would be awesome I hope I will continue working on it later.
noodle-eater
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Thank you.
I create a grid with size m * n (I called it table), and then randomize the node position. In my case I only show node in each odd column. And then spawn the gameobject based on grid x and y. Then I find next or neighbour node based on the distance of current node with target neighbour and I draw the path.
I feel like it is hard to jump passing the 3 obstacles, each time I try to do it, either I touch the first or the last obstacle.
And there is no feedback when you hit the obstacle, it just disappears like collectable, so I thought that was collectible at the first glance, may be you can add more visual feedback or change the eye expression from (0 0) to (> <) when hit obstacle.
the animation is pretty smooth, will be good when adding sound too, oh and the sound can be used as feedback to when player touch collectable or obstacle
Great job guys :)
This is freaking awesome guys, the game visual looks pretty good, the low poly of character and environment looks to match and doesn't feel clunky.
The music is good too and this has a good player onboarding.
but I am playing on my laptop on WebGL, so I found that wasd nor arrow key work for controlling the character.
Usually, when you make a virtual joystick and button, you would like to build your game into mobile, but since you build it into WebGL I hope you have keyword/mouse control too.
And I guess that should be pretty easy to implement the movement in the arrow key first, since the implementation of the game gonna be on PC tho, and you can add a virtual button or joystick for mobile.
Great job guys :)
This game will be more fun when you add sound.
I am not really a fan of a puzzle game, but I hope the puzzle piece will be more snappy I guess, so not just the right part got snapped to the place that will make the puzzle neater.
And I dunno what should I do after finishing the game. maybe you should give choice to players to back to the main menu so they can select the next puzzle.
I found that some puzzle piece is stuck in another place so there is an empty place because the piece is stuck somewhere else.
Maybe you can also add a timer or kind of stopwatch maybe, that can be an indicator for the highest score or how fast the player solves the puzzle, it will add more sense of achievement I guess.
Great job :)
The game looks pretty interesting,
the environment and model are well designed and created.
The control for shooting is using a common key so I can figure it out naturally.
But the camera control is not good enough, require more adjustment, it's pretty sensitive to mouse movement, it makes me dizzy, so I cant play longer.
After killing 2 zombies at the start, Idk what should I do or go, maybe you should add more objectives or where to go. or just spawn a bunch of zombies so the player does not need to roam anywhere just focus on defeating the zombies.
Great job :)
Pretty fun, the art is awesome, but I found the control is not suitable for me, but luckily I can change the control button.
Pretty well polished, the mechanics and the art.
I can feel the feeling when hitting an enemy that was fun.
The enemy is not too hard nor easy. I can beat it as long as I pay attention to the enemy especially in the boss fight.
I hope I can make the text shown entirely when pressing the next button when talking to NPC.
Some platform I found it's not pretty clear or different enough to be recognized at first glance, maybe changing the background or platform colour tone can help.
And I feel like the main character is lack identity, I mean like when I see other NPC the mouse, wolf and snake they have a pretty solid and clear appearance, like this is a different being in this game that has its life and story, but I do not feel it yet from the player.
overall this pretty awesome and fun game guys :)
Great job :)
Well, I must say I am pretty scared playing this game lol,
The music is good adding the horror vibes to the player.
The game atmosphere and model is pretty good too, it supports each other creating a horror environment.
I should look away each time opening the door since I don't want to get jump scare lol.
but end up getting jump scare.
The game is pretty immersive, I feel alone in an unknown place, even though I am streaming this when playing and I am not alone in my home.
there are still some bugs I guess, but overall this is awesome guys.
Great job guys :)
Pretty cool,
the level seems procedurally generated, I love it.
the animation looks polished and fluid too, I can feel the feeling when I hit the enemy with my speel.
but I feel like I wandering aimlessly, maybe you can add next floor or go to the next floor as a goal similar to moonlighter or greedy cave. not really a big level but have a clear goal.
and I feel like the player progression is too fast because the player is given a bunch of items to improve his stats, especially the auto shoot companion.
Love it guys :) great works.