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A jam submission

Break what breaks youView game page

Society is broken - can your art fix it? Spray graffiti - but don’t get caught!
Submitted by Tony Loon, Cy Lowen, Dirn — 8 minutes, 57 seconds before the deadline
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Break what breaks you's itch.io page

Results

CriteriaRankScore*Raw Score
Overall (Shortlist Vote - Community)#1421.7331.947

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I fell out of the level while escaping the police (tesla?) robot :D

Developer

I also think it's probably a tesla bot :D Whoops, guess we have to check those collision shapes!

Submitted(+1)

The idea with the posters is funny.

Submitted(+1)

Nice idea with posters. I have had similar idea on brainstorm with things that irritates us and broke it . Graffiti is a creative idea, nice job!

Submitted(+1)

Looking for sixth poster took some time :) camera needs a little work i think, it was hard to get a sense about space around. 

Developer

True, we did not consider how hard it would be to position the camera correctly at all times when between buildings.

Submitted

Looking for sixth poster took some time :) camera needs a little work i think, it was hard to get a sense about space around. 

Submitted(+1)

I like the message and the artwork. Good job!

Submitted(+1)

Love the concept! Looking forward to future updates!

Submitted(+1)

Posters looked great!

Submitted(+1)

I'm not gonna lie if I come across a poster campaigning for "No more unicorns" I'll never not spray over it!

Great idea! I had a hard time finding all the posters, maybe a map or a compass would be great. I also really liked the main char and the artwork!

Submitted(+1)

Cool stuff! Like the others said not perfect but I enjoyed running around tagging bullshit ads :D

Submitted

I like the idea that society is destroyed and art will fix it! It is really sweet and the character looks good. Movement is a bit difficult tho and i only found 3 pictures

Submitted(+1)

Your game captures the theme well, though there’s definitely room for some refinements. The controls felt a bit unusual, especially with the angle at which you view the player. It took some getting used to.

I did run into a few bugs, like glitching through walls and posters, which added some unexpected chaos to the experience. The UI could also use a bit of polishing to better match the overall design.

Considering this was made in just 48 hours, still it’s an impressive achievement. Well done!

Developer(+1)

Thank you!! :) Also thanks for the detailed feedback, we will keep in mind we should deal better with how the camera should move when between buildings (I think that's what's causing quite a bit of glitches).

Submitted

i like the idea, but you need some more experience, i hope you will develope again, i like the art. If you first try Godot, this project is really good. keep on coding <3

Developer(+1)

Thank you for your comment, could you elaborate? We are not trying Godot for the first time or it would be a bit hard to make a 3D game with navigation agents ;) Happy you also use Godot <3

Submitted(+1)

i get stucked in some points of the map, and the enemies do not chase me long time...but it could be intend

Developer(+1)

Thanks for yor reply and honest feedback :) Yes, the web version sometimes lags for some reason.. will look into that. And the enemies go back to their patrol routes once you outrun them.