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Mods to the engine

A topic by ayleczander created May 13, 2022 Views: 130 Replies: 2
Viewing posts 1 to 3
Submitted(+2)

So my idea benefits from a bit of modding to the engine. It's mostly similar, I just add a sliding partial success threshold rather than a static one. Would that be acceptable?

HostSubmitted(+2)

Oh, yeah, absolutely! Go right ahead, I’m excited to see how it turns out! :)

Submitted(+2)

Working on a different jam right now, so my submission's going to take a hot minute. I'm going to post above mod so it can freely be borrowed.

Roll 1d6 when attempting something difficult:
Roll < Stress: Success with minor consequences, generally +1 Stress. May roll an additional 1d6, and add to Roll.
Roll == Stress: Success with minor consequences, +1 Stress.
Stress < Roll < 7: Unmitigated Success.
7 <= Roll: Failure, major consequences, possibly even death.
When stress == 7, reset stress to 2, suffer major consequence.

If you have an applicable trait or bit of kit, you may roll two dice, and take whichever you prefer, *before* rolling additional dice if Roll < Stress.