Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Black WhiteView game page

A puzzle game where you push tiles to create paths
Submitted by Sl1ngShot — 1 day, 3 hours before the deadline
Add to collection

Play experiment

Black White's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#54.0004.000
Theme#73.5003.500
Fun#94.0004.000
Overall#212.8332.833
Technical#212.5002.500
Graphics#262.0002.000
Audio#331.0001.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Awesome game! I loved the simplicity about it and the fact that you play this on a Terminal, is pretty cool!

Which parts of the game did YOU create BEFORE the jam STARTED?
None. Had an entirely different idea and had to scrap it as I couldn't fit the theme in.

Which parts of the game did you NOT create?
None. Everything was created by me from scratch.

How was your jamming experience? Did you enjoy the theme? Were you able to produce more or less than you expected?
Awesome. I always wanted to make a game with the NetHack look and the theme was a perfect fit.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Really cool game. I know the limitation you put yourself under to make like NetHack and that didn't bother me(actual graphics would be cool though),  but my main issue is how small everything shows up in the console. These types of graphic used to work better because they took up more of the screen where as in the modern console the characters are very small (if there is a way to increase the size other than adjust system setting I don't know it). Great job overall, I played while eating dinner so not the fastest time but I finished at 804.47

Developer

you can increase the font size by right clicking on the console top bar -> Properties -> Font. I could force a certain font size using win32 unmanaged api calls in C# but didn't want to risk breaking the game with stuff like that :).

Anyway, i'm glad you liked it.

Submitted(+1)

Neat puzzles, though I feel they would be much better with non-ASCII graphics... as-is some of the controls/rules took some getting used to. The level design is quite solid for a jam game.

Developer

You are right, it would look nicer with proper graphics. I wanted to do it in Unity with 2D graphics using tilemaps and sprites but had no time. I made this one during a boring 2.5 hours meeting then spent 2 more hours the next day making the maps.

I'm glad you liked it. Did you finish it? And how long did it take you?

Submitted(+1)

Yep, I finished the game except for the cake... though I didn't write down my time. It might have said 260 seconds? Or I might be totally off, that seems short. I will say the duration of the game seemed good for a short jam game. And none of the levels felt too short or long.

Developer

260 seconds seems about right for a first playthrough for someone who reads fast and catches on the rules.