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Ghosts Took My Camera's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.000 | 4.000 |
Graphics | #1 | 4.500 | 4.500 |
Fun | #2 | 4.500 | 4.500 |
Overall | #3 | 3.583 | 3.583 |
Innovation | #13 | 3.500 | 3.500 |
Technical | #21 | 2.500 | 2.500 |
Theme | #26 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which parts of the game did YOU create BEFORE the jam STARTED?
None
Which parts of the game did you NOT create?
None
How was your jamming experience? Did you enjoy the theme? Were you able to produce more or less than you expected?
I had a lot of fun. The theme was good and reminded me of when I was a photographer. Taking black and white photographs obviously. I would have loved to flush out the mechanics a bit more but overall I'm happy with how the game turned out..
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Comments
Loved the artwork and story. Also, it was cool having objects that did different things and having to figure out how to use them together.
Nicely done. I could see these being a mobile game
That's awesome for just one week of work. The challenges are interesting and the graphics and animations are great for a jam game.
The only thing is I feel it's more of a platformer with puzzle elements than a puzzle game per se. Imho you should not have put a death mechanic and instead force the player to either figure it out or give up on his own. But that's just my opinion.
Overall great work.
Thanks. I can see your point about the death mechanic. I tried to make the main focus on using the item in the correct way to enable the platforming but it's all a grey area.