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Moon Miner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #22 | 2.500 | 2.500 |
Audio | #26 | 2.000 | 2.000 |
Theme | #26 | 2.500 | 2.500 |
Fun | #28 | 2.500 | 2.500 |
Innovation | #33 | 2.000 | 2.000 |
Technical | #35 | 2.000 | 2.000 |
Overall | #36 | 2.250 | 2.250 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which parts of the game did YOU create BEFORE the jam STARTED?
None
Which parts of the game did you NOT create?
None
How was your jamming experience? Did you enjoy the theme? Were you able to produce more or less than you expected?
I enjoyed the experience and the theme. I actually had this idea a few months ago, but the version of the game I created then was buggier and slower.
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Comments
Cool idea. I think with more intricate levels this could be really fun. I was very confused on one of the levels that I could only use the dynamite in a certain area but in the there levels I seemed to be able to use it anywhere. Overall cool concept and I like being able to play around on the end screen.
Fun concept, but the levels were a little weak. I wish there were multiple pieces of iron to collect, and I'm confused what the coins do. I'd love to play a later version of this.
The coins let you use the ship at the end of the game. If you don't collect them all, then you get a game over. It's probably confusing for the people that get them all on the first try, because there's nothing that tells you that fact (other than the game page's description).
I like your game. The title "Moon Miner" is very catchy. However, the game is too easy to be a real puzzle. Maybe bigger levels and items that could buy you more steps could make this game really hard (and fun).
Thanks. The type of game I make usually is just platformers or other arcade-y like things. I'm not very good at making puzzles. But this is my second attempt at this kind of game, so maybe I'll make a harder one next time.