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Reverse Bros.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 5.000 | 5.000 |
Innovation | #1 | 4.500 | 4.500 |
Overall | #2 | 3.750 | 3.750 |
Theme | #3 | 4.000 | 4.000 |
Technical | #4 | 3.000 | 3.000 |
Audio | #7 | 3.000 | 3.000 |
Graphics | #13 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which parts of the game did YOU create BEFORE the jam STARTED?
Nothing
Which parts of the game did you NOT create?
SFX and Music
How was your jamming experience? Did you enjoy the theme? Were you able to produce more or less than you expected?
We like the theme. And we think we did a good job.
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Comments
Nice work. Great visuals and fun game play. Switching between the characters felt a bit delayed and I didn't care for the music. But overall it was fun to solve the puzzles.
Hi Vimlark!
I asked Alex to implement the controls similar to Gameboy's Pokemon (where you can flip without moving to another tile with a brief push of the button), but the trigger between that spin and the beginning of the move stayed too long.
Thanks for playing =]
A fairly similar concept to my game, so I definitely approve of the core idea : D
Your game is definitely one of the most well-polished, and the graphics complement the gameplay very well. The solutions started feeling similar towards the end (and the animations were kinda slow), but for such a short game I think that's fine. Controlling two characters helping each other felt very satisfying.
Thanks!