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The game of Exploration's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Voter's choice | #3 | 1.000 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many hours did you work on it? (Just to know, it won't affect score)
I wasn't counting
Do you want to add some suggestions for future python jams?
Adventure
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Comments
pyautogui was not in the requirements.
there is a bunch of garbage in the downloaded zip file (__pycache__, .blend files, why is there a tensorflow report.txt ???).
but there are the python files, so it's not a real concern.
the trailer seems good, but i can't play.
when running the game, i get an almost flat world, colored with dark / light green.
the game runs at 1 second per frame. I can move, but the camera don't rotate.
when pressing 'E', it prints an error in the console (among all the spamming debug prints).
there are also weird arrows on the screen.
Maybe it's just on my machine, but for now it's unplayable.
Explanation,
I havny gone through the requirements(thanks for letting me kniw)
the .blend is from the trailer, as the files you download contain basicilly everything
The tensorflow report.txt is explained by one of the devlogs.
The arrows are from the main libary it utilises
THE TURTLE LIBARY(I like using random stuff to create good stuff)
p.s Can yiou copy and paste the error message
everything the main.py outputs (stdout + stderr) :
https://pastebin.com/JS8nuDkK
Create a file called "scanned.txt" that should fix it
still errors
and i can't rotate the cam
https://termbin.com/cxvk
The error appears to be the fact that I used a shitty append to file system,
And with the camera rotation, I don't know what you are talking about
Note to self: Don't tell anyone about the real reason the camera doesn't rotate which is the fact that the camera rotates weirdly when looking to the side and that it would be much worse if it rotates.I dunno how your render things, but a cool trick for camera transformations is to rotate / move the world instead of the cam. This way, the equation for the projection is much simpler as it takes less parameters, and you just have to apply translation / rotation to the points (or shapes) in the world.
I know, It applies the location of the camera to the world then renders it, I also tried to implement camera rotation but as you rotate to the side the camera rotation behaves in weird ways and i dont know why.
P.S I am a computer nerd as well as a maths nerd
P.S.S do you have discord
I's sorry for answering so late...
of course i have discord
enderspace
P.S i'm also a computer / math nerd