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I dunno how your render things, but a cool trick for camera transformations is to rotate / move the world instead of the cam. This way, the equation for the projection is much simpler as it takes less parameters, and you just have to apply translation / rotation to the points (or shapes) in the world.

I know, It applies the location of the camera to the world then renders it, I also tried to implement camera rotation but as you rotate to the side the camera rotation behaves in weird ways and i dont know why.

P.S I am a computer nerd as well as a maths nerd
P.S.S do you have discord

I's sorry for answering so late...

of course i have discord

enderspace

P.S i'm also a computer / math nerd