This is really neat! I love the thought you put into the theming and how that gets expressed in play and through the playbooks. I was honestly a little nervous when I saw this was a game about goblins because of their thorny history in pop culture, but you handle and reclaim goblinness in a really lovely way.
I haven't seen the gentle correction before! very neat safety addition. really thoroughly considered premise and table culture, i appreciate that a lot. i love the premise of a moot, very playful and practical and thoughtfully constructed. a wealth of color to choose from in play, and very cool playbooks!
aw thank you for your comment! The gentle correction comes straight from Dream Askew/Dream Apart, the SRD and first BoB games. It’s a lovely safety tool.
Comments
Interesting system! I really like the collaborative narrative aspect. The layout and visual design feels really polished.
This is really neat! I love the thought you put into the theming and how that gets expressed in play and through the playbooks. I was honestly a little nervous when I saw this was a game about goblins because of their thorny history in pop culture, but you handle and reclaim goblinness in a really lovely way.
Thank you. Yeah that is something we thought long and hard about and hope we did a good job.
I haven't seen the gentle correction before! very neat safety addition. really thoroughly considered premise and table culture, i appreciate that a lot. i love the premise of a moot, very playful and practical and thoughtfully constructed. a wealth of color to choose from in play, and very cool playbooks!
aw thank you for your comment! The gentle correction comes straight from Dream Askew/Dream Apart, the SRD and first BoB games. It’s a lovely safety tool.