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BabyProof Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
GAMEPLAY | #2 | 3.750 | 3.750 |
USE OF THEME | #2 | 4.333 | 4.333 |
ENJOYMENT | #3 | 3.667 | 3.667 |
PRESENTATION | #4 | 3.833 | 3.833 |
UNIQUENESS | #5 | 3.833 | 3.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work alone or with a team?
Alone
Did you make your own assets? (if no then add credits)
Yes, except music by Komiku
In which way does your game fit the theme?
You have to keep baby adventurers from dying in your dungeon
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Comments
Once I learned the first few mechanics I couldn't wait for the chance to combine them and it came very early, thank you very much.
I liked how some puzzles look like you're just repeating a previous solution but it's actually teaching you a new one - though as I wrote that I found the level I'm referring to (the one that's fire heads all the way down) was actually the last one, and instead of an easy solution teaching me something new it suddenly read as an unchallenging final level.
I think the adventurers could have been designed to read a little cuter (I wasn't sure if they were supposed to be actual babies or not, mainly since their outfits and bodies are more visible throughout the game than their faces which look the most 'cute') but that's such a minor problem.
My main problem was the left/right rotation tiles were difficult to use since directions change with the direction the adventurers had already been spun - once I started seeing them as 'clockwise' and 'anticlockwise' it became easier, but maybe leaning further into that instead of cardinal left/right could have read better.
Very good game, I enjoyed it!
really good and fun!
Great game! I thought the puzzles were a bit on the easier side, but that's fine considering it was a jam and that's preferable to the opposite.
My main critique is really with how the game presents a lot of the information, like how the text is annoying to read before you get used to it and the left/right symbols especially being nonintuitive. I think a change of font and a switch to a clockwise/counterclockwise rotation symbol (the left/right text can stay the same) would make it a lot easier to process from a player's perspective, and easier to enjoy the wonderful work and effort you put into the aesthetics and level design =)
Nice game play and challenges!
Awesome job! Loved the introduction cutscenes! The art style was very cohesive and the character designs are cute and fun as well. The puzzles were also great at encouraging the player to explore new mechanics without explicit guidance. Well Done!
I added a little story at the start just now
Oh my god , the best use of theme, very polished and complete game.