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A jam submission

AeroGamiView game page

Submitted by NikhilSingh — 7 hours, 26 minutes before the deadline
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AeroGami's itch.io page

Results

CriteriaRankScore*Raw Score
UNIQUENESS#14.5714.571
GAMEPLAY#53.2863.286
ENJOYMENT#63.2863.286
PRESENTATION#123.0003.000
USE OF THEME#161.9291.929

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work alone or with a team?
Alone

Did you make your own assets? (if no then add credits)
No Used the Unity Free assests

In which way does your game fit the theme?
My game about flying Paper Plane and does not involve any type of enemy

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Comments

Submitted

I like the idea, but the sliders reducing to zero while the game played felt a bit like any change I had on the scenario wasn't fully real. I understand that just rotating the map so the plane falls into the ring isn't how the game should be played, but each effect only being brief felt a bit fleeing as far as "arranging the environment" goes.

I also have to say (respectfully!) that not including enemies in the game or the concept of death at all does technically 'fit' the theme, but it isn't a very strong engagement with it.

Submitted

I love the mechanics so much, though they weren't the most intuitive thing in the world. I think if you make what you're supposed to be doing a bit more clear with a tutorial you have a really good concept on your hands!

Rotating the stage was probably my favorite part, super fun mechanic that you can expand on in future projects if you wanted. 

Submitted

Neat idea. The rotation trick makes it engaging.

Submitted

Really interesting concept, even if I'm bad at it. Check out my review at https://www.twitch.tv/scalphamission