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A jam submission

Mechanaut ScrambleView game page

Made for the QuadJam 3
Submitted by maxwell_grimm, Vampexx — 2 days, 12 hours before the deadline
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Mechanaut Scramble's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#103.3543.750
Gameplay#162.6833.000
Overall#202.7733.100
Presentation#222.9073.250
Use Of Theme#262.4602.750
Uniqueness#302.4602.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you follow the theme in your game? If not then your game will not be judged.
Yes

Which game engine/framework you used?
Unity

Did you work alone or with a team?
Team

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Comments

Submitted (1 edit) (+1)

Pretty simple but I like it! Good job. I escaped with only a couple seconds to spare

Submitted(+1)

It's great, just the character get stuck in the corners frecuently, and it feels unfair lost when that happens, but the game is very fun

Submitted(+2)

Took me a few tries to complete, but discovering that the shooting mechanic can help you move quicker was really cool. The character felt very heavy and powerful in such a satisfying way. Loved the simple but effective mechanics of this one.

Developer

Thanks so much for playing!

Submitted(+1)

I especially liked the mechanic of being able to shoot backwards to move faster, but even with that I couldn't blow up all 3 crystals and make it back the main room in time

Developer

Thanks for playing! Glad you liked it. Its very difficult but possible, try doing the planets in a different order. I managed to complete it with ~10 seconds remaining