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Worldforger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Uniqueness | #20 | 3.098 | 4.000 |
Use Of Theme | #25 | 2.582 | 3.333 |
Presentation | #27 | 2.324 | 3.000 |
Gameplay | #28 | 2.066 | 2.667 |
Overall | #28 | 2.479 | 3.200 |
Enjoyment | #29 | 2.324 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you follow the theme in your game? If not then your game will not be judged.
Yes, mini-world
Which game engine/framework you used?
Godot engine
Did you work alone or with a team?
Alone
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Comments
This game has a lot of potential. You should definitely keep it up!
It's interesting, and I like the graphics
Thank you :D
There would be more to the submission but I joined the jam a day late and over estimated what I originally planned to make within the 3 days I had. The intention was to create a 'god simulator' of sorts with the ability to place life on the little worlds and then the player will be given the ability to cause events that affect the world.
That would have been good
Took me awhile to figure out what to do. Not sure where the game part of it is but it's an interesting little thing. Did you do all the modelling?
Thank you for trying out my submission! I did intend on making it a sort of 'god-simulator' where you can add life, like people or animals to the worlds and then maybe even have the ability to cause your own mini dooms day style events. Of course it would be more polished than the basic description but I over estimated my ability, on top of joining the jam a day late hence why there's no real game ToT
As for the models, I modelled everything seen in the game within blender, the landscapes use the built-in landscape generator plugin and then I used the sculpting tools to fit the landscapes into the table, although I forgot to do this for one of the options and so the edges of one of the landscapes poke out on the edges.