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Just In Time ... Or not?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Uniqueness | #27 | 2.582 | 3.333 |
Use Of Theme | #28 | 2.324 | 3.000 |
Overall | #34 | 2.014 | 2.600 |
Presentation | #35 | 1.807 | 2.333 |
Enjoyment | #36 | 1.807 | 2.333 |
Gameplay | #37 | 1.549 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you follow the theme in your game? If not then your game will not be judged.
Yes
Which game engine/framework you used?
Unity
Did you work alone or with a team?
Alone
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Comments
I like the idea, but need much polishing, and for some reason the menu only works with F. But isn't bad
I had a heck of a time getting into the game because the UI didn't register mouse clicks, arrow keys, or the enter key. Finally figured it out randomly trying things. The collision detection is very sticky. The first time I entered combat, I thought it was a shop so could maybe use some better user feedback. Maybe it was over-scoped on features? Looks like a lot of work went into it and it's a great start. Kudos for submitting!
Nice work, dude!