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A jam submission

Stress TestView game page

Stress test i a puzzle game with restrictive rules incrementing for every level you play.
Submitted by RavenLr, ACsplash (@AC_splash), Rosfras, Emanuele Toscano — 6 seconds before the deadline
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Stress Test's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#34.4244.424
Overall#84.1824.182
Theme#104.4244.424
Audio#203.8483.848
Graphics#254.1214.121
Mood#283.8483.848

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted(+1)

Very awesome puzzle game! The controls and instructions were clear from the get-go. Gotta say I'm very impressed with the UI, menus, and visuals! Quality of the visuals is something I would expect from a full-final release game. The puzzle mechanic was very intuitive, I kept getting frustrated at myself particularly for forgetting to press 'K' every 5 steps. Also, I got stuck at level 10 and I'm convinced that it's impossible to beat. Haha. The music was nice and calming and the sound FXs were pretty neat too.  Fantastic game overall! Really does feel like a full game!



Developer

we are very happy that you like it.

Soon I will release a new update. Where it will make level 10 possible

Submitted (1 edit) (+2)

Very good game wow! 

Challenging level design, great difficulty curve growth! 

An annoying thing is the fact that you have to press R to restart even when you violate a rule, i think you should be able to restart with any key once you die.

Also i don't get how to win level 10, is it even possible?

Developer

thanks for the feedback, for the "R" my team and I will talk about it

Submitted(+2)

Wow I really think you should win. Very good game for a game jam i am impressed. The other games are not bad at all but you people did amazing work on every aspect. Music, Design, Art etc. (I am sure the programming is also good lol) If you still wanna hear some nit-picks here are some: I found the pressing the k button more annoying then interesting. The not move in one direction twice thing made me think and opens up some level design possibilities that were used great. The k thing on the other hand just dos not. Also why use WSAD in an isometric game. Its nice to have a graphic to see witch button moves the character in witch direction. But you need the graphic in the first place because the movement do's not map well to the keyboard buttons you're using. Why not just use something like QWAS or something similar if you wanna keep WSAD as an alternative. But those are REALLY just some minor things. Great submission and I wanna see your next game.

Developer

Thanks for the feedback, it is very useful because we are going to continue supporting this game. 

Developer

hi, thanks for your feedback.

we are thinking of a new movement system, and I must say that the "QWAS" idea is not bad, we are also thinking of using the mouse.

Viewing comments 23 to 21 of 23 · Next page · Last page