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BABY BOOM BOOM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #187 | 2.041 | 5.000 |
Audio | #187 | 1.633 | 4.000 |
Game Design | #213 | 1.633 | 4.000 |
Overall | #219 | 1.633 | 4.000 |
Theme | #237 | 1.225 | 3.000 |
Mood | #261 | 0.408 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey, I noticed that this submission was missing out on ratings, so I decided to check it out! Honestly, what you have is pretty good, especially for your first game jam. This was my first game jam too, and I spent so much time learning my game engine and getting rid of bugs that I wasn't left with much of a game at the end, so I think it's neat that you have a much more visually interesting game that's still unique in its own right.
Normally I don't write breakdowns of my reviews, but since you haven't gotten any feedback yet, I wanted to write more than I usually do. I normally write a lot anyway, so this is going to be extra long - I hope you don't mind!
Game Design: I can really respect the work you put in for the chicks following the green duck. Although they're somewhat floaty at times, they seem to have some manner of physics applied to them, and cannot fly up to the green duck if it's on a high platform and they're not, for instance. With a little refining, this would make a neat game mechanic! Between the dash mechanic, the triple jump mechanic, and the environmental mechanics, there were a lot of different things that spruced up the gameplay (and I may have even missed some other mechanics). And I noticed you had a sort of achievement system in place after I lost a duck, which was also pretty neat!
On the other hand, I can't say I knew for sure what the goal of the game was, as getting to the yellow flag at the end of the level brought me back to the stage select without unlocking a new level. The level select suggests that there could be 10+ stages -- do I just keep failing the level? Some additional text in your game description could help me understand better what's available in the jam version and what's not. No need for the jam version to have everything, but make sure to let the players know what to expect and not expect from the game!
Graphics: The sprites and background you have are pretty neat, honestly, and I see you worked on some particle effects too. The only nitpick I have is that the duck and the chicks were very clearly different graphical styles, although that makes sense since you may not have had too much choice in the art available to you. (I suppose comments about the UI and menus would go here too, but I don't really worry about those for a jam product, so no worries there.)
Audio: The background music is pleasant enough, and I did notice an appropriate sound effect for when the chicks are hurt. I think that the level music should stop when the level ends, and not continue on to the level select screen, though.
Mood: The peppy background music was unfortunately significantly at odds with the grim factory scene and blood particle effects… This is the only area I feel like the game was deficient in.
Theme: I think you’re going for “a lot of” chicks for the duck to protect as a theme? There’s only one chick at first, although once it takes damage, an endless stream of chicks pops out of the first ceiling pipe. It eventually becomes too overwhelming to handle! I couldn’t exactly figure out what the benefit was to having multiple chicks, which is also something that could probably be addressed relatively easily with a brief description of the game on its main page. But I think I got the main idea: as the game progresses, getting more and more chicks would make the levels more challenging. And that’s a concept I can get behind.
Overall: There’s a lot of neat stuff here! Though it’s not a finished product, your game is a neat exploration of concepts that have potential with well designed levels. And as a game jam deliverable, it really doesn’t need anything more than what it has now. But some of the goals and mechanics are not obvious to the uninformed player, so a brief description of the controls and deliverables of the prototype would help a lot in conveying the experience to your audience.
Again, great job on your first game jam! You should be proud of what you were able to produce in just 72 hours. Keep up the good work, and maybe see you in another jam sometime?
Thanks a million for taking so much time and helping me out Michael !!!
You are totally right, even I wasn't exactly sure about the general main goal due to the time constraint, also something important for me to keep in mind for concept planning. 🙃
I will try to fix and finalize this one, will be rereading your comments on the way, super helpful !!
Thanks again for the support!
Wish u success and hope to see you around !
How to start the game on windows?
So sorry it is only for mac at the moment
thanx 4 downloading 😳 😳