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Getting Under It's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 3.833 | 3.833 |
Creativity | #3 | 3.667 | 3.667 |
Presentation | #3 | 2.667 | 2.667 |
Enjoyment | #3 | 2.333 | 2.333 |
Overall | #3 | 3.125 | 3.125 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is an interesting concept. I love it when the character explodes when it dies XD, the ambiance and seagull sound effects are soothing too. This game also reminds me of a pinball machine and gives a feeling of randomness. I think that more obstacles and power-ups can be added to prevent the game from being too repetitive. I can't wait to try it out when the bugs are fixed.
I really enjoyed the ragdoll physics and chaotic elements of the game. The lighting and colours also seem vibrant which goes perfectly with the chaos (almost reminds me of a dani game). I think with a bit more tweaking to the controls the game would feel a lot more fun as right now the limited nudges don't have as much of an impact when you pick up speed. Overall, I really like the game as it's fun to play without taking itself too seriously.
I definitely think the concept of managing your downward speed is an interesting idea. However, I don't think the game provides enough mechanics to really play around with this idea. I think pickups to refill platforms and nudge would have been nice since as of right now the main strategy is to nudge three or four times, use platform, repeat. It would also be neat to use those tiny island platforms to slow down which would make horizontal nudging have more purpose. I certainly like the idea though and I like how the game gets progressively more chaotic with the soundscape. Very nice!
While I loved the concept of the game, it seemed kind of buggy when I played it. I think the intro scene/tutorial was good for the first run of the game, but when you try to play again, it restarts the tutorial again. Overall I thought the game was pretty cool! nice job!