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AKATA_RYUUKO

28
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1
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A member registered May 22, 2022 · View creator page →

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Thank you for your comment. Randomizing the spoiler wild card could be a good choice, even I thought of it a few times during the development period.

However, I settled on making it first so that the voters here won’t just click off too soon and miss out on all that chaos. Maybe I’ll do something about that when I develop this game more after the Jam’s conclusion.

Drawing upon the themes was intentional. Also did you realize that to make the blocks slide, all you have to do was to make "gravity sideways"? I originally wanted "gravity up" as well and the direction of gravity would stay until the next wildcard, but that felt like scope creep. 

I also thought of the "Alien" and "Twins" themes, as well as all the themes from previous Jams (2023's "Companion" and 2024's "Symmetry" as well as 2022's "Gravity" - recall how I said one of the proposed themes was identical to the theme from a previous Jam?) for symbolic purposes to me for being the only participant of every QGJ yet, but I couldn't come up with anything creative for them.

Like SY64I, I immediately saw the similarities between this game and Apodi-Lydia. Where Chromashift implements more innovative gameplay aspects, Apodi-Lydia puts much more focus on the art style. I also found the way you credited Lenny as a Senior Dev while everyone else are just Interns to be hilarious.

Apart from the Windows Defender issue, the song choice will impact the chance of the game releasing commercially due to copyright *should* you decide to do so, so keep in mind to use royalty free sounds and music as good practice.

Btw you should also add your teammates as collaborators on itch so they can vote.

Windows Defender still deleted it for me.

OOOOOUUUUUIIIIIII

I thought the rules were over the top too. It was probably their attempt to add chaos. But I’m certain they didn’t consider the fact that we only have half a week to vote on every game. All 12 games. So there’s not much time to delve into this game.

Maybe it’ll be more successful as a straight to Steam game.

Thank you for your comment. Though when I was developing this I was able to make some pseudo-strategies to get a higher score since there was only *that many* wild cards coded in, so I could sort of be prepared for at least one of the wild cards before it hits. But I particularly enjoyed when the other wild cards show up and thwart my plans.

Thank you for your comment. I noticed that bug too, but I didn't bother to fix it since it didn't really affect gameplay.

This game reminds me of those retro games like Space Invaders and Asteroids.

On the other hand I found it a bit strange that the game is missing a "Game Over" screen and keeps running even when the player is destroyed.

Interesting take on the theme, this game gives me indie horror vibes.

Though, it took me quite a while to figure out the controls (like how you need to press "E" to push a button) which slowed my progression through the game. I also felt the mouse sensitivity was too low.

This game is a good fit for the Chaos theme. Trying to swerve away or block attacks from increasingly massive waves of enemies is a hard thing to do.

But I noticed that there are some layering/collider issues since the player can just "walk through" or "walk on top of" some of the environment sprites.

Yeah, clicking the .cmd file only removes the .exe file.

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Oh this is interesting, out of all the QGJ submissions I've played so far, this is the only one where I am the "provider" of the chaos. Usually I am the "receiver" of the chaos.

However, I think it would be better if the player was a more realistic cat model so that it puts more emphasis on the chaos and drawns upon the nonchalance of irl housecats.

I like how you crafted an entire story for QGJ, most people focus on the mechanics instead so this is a breath of fresh air.

Though for me, the game falls a bit short in fitting the theme. But that doesn't take away from the enjoyment.

The decision for multiple windows is a great way to match the theme, the gameplay was relaxing but the way I had to reorganize every window... my gosh...

This is a really fun game! I like how you took the relaxing farming sim game genre and found a way to elevate it with some chaos.

My one issue is that some of the game elements were not intuitive and so I couldn't figure out if I harvested the flowers properly.

The assets in this game look great! I could definitely see the vision behind your game.

However, it doesn't seem like the game actually runs, I could only float around and look at a bunch of 3D models.

Hey guys, welcome back to another QGJ. Your game had an interesting take on the theme. It felt like I had keep track of so many things at once, but maybe there's a strategy hidden somewhere.

On the other hand, I encountered some bugs on the first few runs. 1) After I saw the Game Over screen, I selected the "Menu" option. I pressed "Play" on the Menu, hoping to start a New Game but instead was greeted by the same Game Over screen. 2) I could spam buy every item in the Shop, regardless of the score amount. 3) The timer pauses at "-01:-01" instead of ending the game.

Nonetheless, I did see that your team put in a lot of effort into your game and it's totally ok if not everything is working as you expected.

You made basically all the art yourself? *And* it's pixel art? That's impressive, I think some people underestimate how intensive pixel art is.

That being said, the game felt monotonous to me. It could have been better if the CAT had multiple healthbars, like many bosses in other video games.

Very fun game, the game does feel very chaotic with the square being thrown around when a turtle hits it. The unique SFX and cursed key input choices were also an excellent choice.

At one point, the square was yeeted so hard that it overshot the backdrop asset and I got to see the default blue background. Maybe you can add some code so that the background repeats itself if the square goes far enough?

Thanks for your feedback, I have now updated the game and made some changes. You can try it out anytime :)

Thanks for your feedback. I'm glad you like my game. The game is now updated and I've fixed some minor bugs, give it another try and I'm sure you'll get 3 stars! ;)

Thanks for your feedback. It's great you like the animations. There was an issue with the bee but it is now fixed. The bee and some other enemies are designed to follow you when switching gravity, this is one of the features of my game. The player has unlimited bullets while the support has a limited time on-screen so there is no need to worry about wasting shots. It is now an updated version, you can try it out anytime :)

Thanks for your feedback. I'm glad you enjoyed the game. It is now an updated version, you can try it out :)

I love the 3D effects of this game, the concept of the game being based on a myth is interesting too. The game is based on punishment, so it really gives a feeling more of punishment than enjoyment as a game though XD. I also noticed a few bugs while playing eg. the player "floats" instead of standing on the boulder, there are some points where the boulder can get stuck in a hole and cannot be moved however I tried. Overall it is a cool game.

This is an interesting concept. I love it when the character explodes when it dies XD, the ambiance and seagull sound effects are soothing too. This game also reminds me of a pinball machine and gives a feeling of randomness. I think that more obstacles and power-ups can be added to prevent the game from being too repetitive. I can't wait to try it out when the bugs are fixed.

I enjoy playing this game, each level has new obstacles. One thing I would add is a "Return to menu" button within each level so that the player can exit the level to choose the level they want to play. Overall, it is a cool game.