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Elastic Sword's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #7 | 3.077 | 3.077 |
Art & Audio | #13 | 3.231 | 3.231 |
Overall | #15 | 2.769 | 2.769 |
Use Of Theme | #22 | 2.000 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine?
Other
Individual or Team Game
Individual
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Comments
I also included this game in an article of my favorites here. :)
I found the controls difficult too. Both fun and frustrating to play!
Hi there! Thanks for playing! Yeah, the controls are a bit wonky, I know! I'm not sure if I'll take this one much further - I might reuse some characters later down the line, though!
Wow these controls are difficult! I just couldn't get used to them! Really unique mechanic and a fun little game. Any plans to take this idea forward?
Really neat graphics and interesting game! I included it in my compilation video series of the Rainbow Jam '16, if you'd like to take a look :)
I always wanted to beat a giant fried egg. Good job!
Oh dear! I can't say I ran into that particular exception while testing myself. The good news is the game autosaves so you can pick back up from where you left off!
The sword is finicky and temperamental, but once you get the hang of it you can do some pretty good damage!
This was super interesting. I have to admit the mechanic was actually rather annoying: I just couldn't figure out a reliable way to swing the sword, and many a sword swing seemed to do nothing to the enemies :(
Having said that, it's a testament to the sheer quality of your presentation and the interesting storyline you have going that I genuinely wanted to keep playing. Kudos! I also have the sneaking suspicion that maybe the frustration is deliberate and motivated by the story?
Unfortunately I crashed on after the little blue fellow who gives you the gentle reminder. I caught a glimpse of the the exception in the console window before it went down: I think it was a memory corruption trap that was caught during SFML.Audio.sfSound_play, with OtterTemplate.Entities.Enemy.Hurt() in the callstack. I was mid swing through a field of enemies.
I'll give it another go later!