Play game
How to keep your feet dry in the rain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #1 | 4.429 | 4.429 |
Overall | #2 | 4.000 | 4.000 |
Gameplay | #3 | 3.429 | 3.429 |
Adherence to the theme | #4 | 4.143 | 4.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
WikiHow article
https://www.wikihow.com/Keep-Your-Feet-Dry-in-the-Rain
Leave a comment
Log in with itch.io to leave a comment.
Comments
I agree with what others have said about the umbrella tilting being a little bit annoying. Maybe it would be easier to see and correct if the umbrella tilting was constrained to one dimension (as in it only tilts from left/right).
I kind of enjoyed waiting under bus shelters, even if it diminishes the difficulty, it really captures the experience/frustration of momentarily seeking shelter from the rain. Ultimately I enjoyed this more as a caught in the rain simulator than as a skill game.
Good work, really well put together!
Thank you very much for your Feedback!
Yes, maybe that would have made it less annoying. I'm really glad you liked the atmosphere of the game.
I agree with what others have said about the umbrella tilting being a little bit annoying. Maybe it would be easier to see and correct if the umbrella tilting was constrained to one dimension (as in it only tilts from left/right).
I kind of enjoyed waiting under bus shelters, even if it diminishes the difficulty, it really captures the experience/frustration of momentarily seeking shelter from the rain. Ultimately I enjoyed this more as a caught in the rain simulator than as a skill game.
Good work, really well put together!
Thank you for all the feedback! We see what we did wrong and we will try to do this stuff better in the next projects :D
I think after hearing your feedback, that we shouldve done the following differently:
- Remove or Rewrite Wind mechanic
- To keep up the challenge: Increase static rain and decrease speed while under shelter
- Make car splashes punish you harder
- Add short energy/burst sprinting
What do you think? What else could we have done to keep it challenging?
-iFL3x
It's quickly clear that the challenge in this game comes from the control scheme, which in of itself is not necessarily a problem. However, the awkwardness of the tilting becomes a frustration when the winds can shift by over 200kmph in an instant. I think it would be play much better if the winds shifted more gradually, even if they were just capped at shifting by 50kmph at a time. I'd also have liked it to have been a little clearer how I'm tilted, as I sometimes got tilt alerts when I seemed almost perfectly upright to me. The shaders are pretty, though, and the level design solid. It was unfortunately a little taxing for my (decently high-end) system at times and I got some lag spikes, but nothing too problematic as the *very* smoothed mouse controls prevented you from reacting too quickly to anything anyways.
Thanks for the feedback :) Yea, I never really got happy with the tilting mechanic myself, but there was just not enough time left to rewrite it, since as you say we wanted to keep the challenge up - sooomehow, and hence kept it in unchanged anyway, my bad :-/
I really like the atmosphere. Also nice to see some polished UI design in a weekend game jam.
But the tilting mechanic is more annoying than interesting and just waiting under roofs until the wetness bar is down again is also pretty boring.
Hey Philipp, thanks for the feedback :D
I've also felt those two things you describe myself while playtesting.. but in the end we wanted to keep stuff challenging and hence kept it in for the submission :-/ We probabbly spent to much time for the mapdesign and a little to less for polishing the mechanics themselves, but for our first Jam that's acceptable for me :)
-iFL3x