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(+1)

It's quickly clear that the challenge in this game comes from the control scheme, which in of itself is not necessarily a problem. However, the awkwardness of the tilting becomes a frustration when the winds can shift by over 200kmph in an instant. I think it would be play much better if the winds shifted more gradually, even if they were just capped at shifting by 50kmph at a time. I'd also have liked it to have been a little clearer how I'm tilted, as I sometimes got tilt alerts when I seemed almost perfectly upright to me. The shaders are pretty, though, and the level design solid. It was unfortunately a little taxing for my (decently high-end) system at times and I got some lag spikes, but nothing too problematic as the *very* smoothed mouse controls prevented you from reacting too quickly to anything anyways.

(1 edit) (+1)

Thanks for the feedback :) Yea, I never really got happy with the tilting mechanic myself, but there was just not enough time left to rewrite it, since as you say we wanted to keep the challenge up - sooomehow, and hence kept it in unchanged anyway, my bad :-/