Really neat strategy game!
I assume the screaming is to lure enemies into you but it seemed like the scream range was too small to a point that screaming meant that enemies could reach you, which kind of made it obsolete for me as I could also just walk in their path and spill some water. Maybe hiding the enemies' path and instead showing their range could be interesting and encourage luring enemies by screaming more?
Other than that the indicators for where you're going to move are really good, also wondering how you exactly implemented the preview of the path, especially since I joined a jam recently where a limitation was it had to be grid-based and doing that was hard
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