For quit buttons, they are slightly counterproductive in terms of player retention. You don't really want players to quit your game, you want them to keep playing!
Your treasure is in the same spot so after beating the game once, there's no incentive to play again. I like the navigation stuff but there's more you could do with it. The art and sound effects are completely unrelated to the game, which makes the overall direction whacky and odd. Why should I find the treasure anyway? I can't do anything with it once I find it. What ideas are you trying to prove/disprove with this game concept?
I can see how you are meant to play this but all the images are visible so very one nose what behind then therefor you can finish the game as soon as you start it. I did like the sound it gives when clicking the others they made me giggle slightly.
The game seemed to have an interesting concept, however it doesn't seem to work very well using and ultrawide monitor ad some aspects seem out of place.
Comments
For quit buttons, they are slightly counterproductive in terms of player retention. You don't really want players to quit your game, you want them to keep playing!
Your treasure is in the same spot so after beating the game once, there's no incentive to play again. I like the navigation stuff but there's more you could do with it. The art and sound effects are completely unrelated to the game, which makes the overall direction whacky and odd. Why should I find the treasure anyway? I can't do anything with it once I find it. What ideas are you trying to prove/disprove with this game concept?
I can see how you are meant to play this but all the images are visible so very one nose what behind then therefor you can finish the game as soon as you start it. I did like the sound it gives when clicking the others they made me giggle slightly.
The game seemed to have an interesting concept, however it doesn't seem to work very well using and ultrawide monitor ad some aspects seem out of place.