I couldn't ever get to school but thats probably because i physically cant button mash to save a life! Its a really neat concept, and I had to laugh when I heard singing :D I think there could've been more of a visual way to represent the journey but again were so limited on time so i think it's fine as it is :)
School life is very different than back in my day. I like the idea and the voice acting is really funny but there's not much gameplay to it, you're just spamming space and holding W. Maybe some limited resource or timing challenge could've done the job.
Concept is good! Add some intentional visual feedback to make the negative thoughts more impactful. So fade the screen black over time could be one way of doing this. Just something to make the player realise, "I need to press space now"
Think about how other games get across a negative emotion. Amnesia makes your sight blurry and disorientated when your anxiety increases for example
Comments
I couldn't ever get to school but thats probably because i physically cant button mash to save a life! Its a really neat concept, and I had to laugh when I heard singing :D I think there could've been more of a visual way to represent the journey but again were so limited on time so i think it's fine as it is :)
School life is very different than back in my day. I like the idea and the voice acting is really funny but there's not much gameplay to it, you're just spamming space and holding W. Maybe some limited resource or timing challenge could've done the job.
Concept is good! Add some intentional visual feedback to make the negative thoughts more impactful. So fade the screen black over time could be one way of doing this. Just something to make the player realise, "I need to press space now"
Think about how other games get across a negative emotion. Amnesia makes your sight blurry and disorientated when your anxiety increases for example