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MelStevenson

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A member registered Nov 11, 2020 · View creator page →

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I got kinda stuck :( It looks amazing though and I really really hope you continue with this because it kinda reminds me of the old-style horror games where the atmosphere is the key part of the horror which I think works better than jump scares, I really wish the journal opened to reveal information as I was interested in the story!  

I couldn't get the game to work properly :/ I couldn't see the aliens ? I really like the idea of a computer telling you what to do though it really fit outside the box of thinking so the concept was very good! 

I mean the whole point of a rhythm game is to follow the music, the music was meant to have more of you hitting the notes with the voice than the music itself but I ran out of time so I had to reverse it T_T Kinda my first attempt at making anything without any help so just happy it kinda worked even if it was implemented poorly :)

Yea it did :D There was meant to be more to it but I kinda just failed at the coding side of things and had to cut things short because of complications :/ will definitely try to aim for a more finished product next time 

I just wanted to try making something on myself but I ran out of time and I couldn't figure out how to get Mutiplyers to start working so it all kinda fell apart, it was meant to be longer and a bit more complex but I just couldn't get things to work as I struggle to code :(

I couldn't ever get to school but thats probably because i physically cant button mash to save a life! Its a really neat concept, and I had to laugh when I heard singing :D I think there could've been more of a visual way to represent the journey but again were so limited on time so i think it's fine as it is :) 

It was interesting, I really liked the input system, I did think the triangle couldn't move as much as I wanted in regards to not being able to aim properly at things, but intresting game! 

Totally unrealstic, what kinda snail has floating eye brows? Gary could've used his power for good but instead he's dodging rocks? Bruh he could've been a doctor. But seriously great game, the concept was really interesting- wish there was sound, also Gary when he died just kinda looked annoyed also he still had health!

I liked it, but I got really confused with the input controls, I think if the space bar was just called shoot i would've understood about dragging stuff as I thought I had to drag the player and other objects, also the rotation is a bit messed up and sometimes i could never shoot the objects because it was at a 45 degree while the player moves like 65 degrees each time :/ 

Interesting game, I really liked the idea between changing between time, like pre-historic and futuristic ! I think if there was some sounds and or music and maybe a few more levels this would make a very interesting game! I think the checkpoints maybe should've been a bit closer to the jumping puzzles? But yea a great lot of fun :)

I got stuck on this level, thank you for the reset button, it was a lot of fun and I liked the choice of colour palette as i could identify what was what! I think the rotation would've been harder if you made it so the square was still very slightly moving every time you rotated because i could just save my square with my awesome time skills  

I wish there were more paddles, as at the end i couldn't get it higher because it kept hitting the wall, very addicting though and had fun 

Naw but seriously, had fun- first playthrough is fine, second playthrough doesn't work, kinda wish they hopped around the room i wanna see more chaos 

BALLLLLLLLLS!!! 

(2 edits)

I actually manged to beat it! Was a bit confused to begin with as the colours are a bit confusing as I couldn't tell if they were on and off? I think it could've had more of a visual clue that you had to turn the page of the book as i didn't know i could do that until i reread the instructions. But it played really well, and I thought other than the colours that the visuals were appealing :)

I'm going to assume i'm part of some cult looking to beat the c**p into one Mr.Box- yea I have no idea what's happening XD Maybe you could've made the ball into a spider and the square into like a fly with the slingshot as the web, so it's like a feeding ritual? 
Had fun though, slidey ball ^^

Yea i enjoyed it, the assets were really good and I thought the choice of options were intresting. I think the ratios could've been a bit higher for the payout though XD Would've liked some music for hitting a big jackpot because you know we all like that shiny sparkly excitement to entice us for more! But yea spamming the spacebar and having music probably would've torn my ears off so maybe thats a good choice! 

I made a vegetation option for Chloe!  Thought it was really cool, the art is amazing! Would've liked some sound though, like just the awful sound of wet food slapping against each other can invoke emotion (disgust?)  I'm guessing the food orders are always the same for individuals so that's where the ritual comes from? So I'm so used to a ham sandwich that I'd stick to the same order? 



I really liked the concept considering that it's not often we associate negative compulsion disorder as a means of ritual, but for some people, I guess it's kinda an everyday thing that they go through. I think some animation would be nice for later updates, and maybe some sound or visuals to indicate that there's a timer as I didn't expect to run out of time! 

Really interesting concept, it took me a while to connect Ritual to what was going on but I understand it's about the rituals performed by those with anxiety? I think it would've been good to have an end goal visually?  

Intresting concept, I don't think the platforms generated as intended as I ended up have to do massive leaps of faith and sometimes the platforms spawned on top of each other which was a little annoying aha, I also think it would've been better to have an end goal in mind- except kill the cat of course :D 

I still couldn't find the rat :( The same feedback really, I feel like the ghosts should've disappeared as I could just follow them with my mouse to score points 

I couldn't find the rat :( I didn't really get what i was doing at first but figured it out, I think it would've been better if the ghosts disappeared once the light was shone on them because all they did was move out the way and i could score more points by just following them! I did enjoy it though and I really liked the art

That was amazing, I wish the sus seals killed a bit more consistently as i couldn't really see what was killing what :( 

Nice easy pick and click game, and I got the correct answer straight away- ace detective ! 

I really like the concept of this game and I thought it was super clever. However I got really stuck on the passcode, I thought it was 666 but it didnt work and I looked everywhere I could but I just didn't get it :(
I really like the art and Mary is best character

I do appreciate that it was multiple games, but I feel like you could've just really worked on one and that would've been much more fun. I really liked the bullet-hell game, while I really disliked the Find the Star game as the wall jumping didn't work and that cannon was such a tease  :( The instructions on how to move and the objectives were clear and the art was really good! 

I had no idea what I was doing XD The story made me laugh and i'm glad I saved the squares life! Maybe some audio cues???

Great concept, was super difficult- i am not poop! Instructions would've been nice, and I think it would've been better to go straight back into the game upon losing than go to the menu again, also if the ball goes off screen it automatically loses :(   But I really enjoyed it and I really liked that it had music and a nice design :D ! 

Want more levels :( It would've been good to have a menu before diving straight in and maybe some audio cues for when you find wally :D But it was fun! I except Find Wally 2 for next week

I had no idea what I was doing :( When I finally realized it was a little annoying that the camera doesn't follow the ball and that it kept swinging so I couldn't grab the eye >_< Also a respawn when thrown would be good so I can keep trying over and over :) But I thought the concept was good and it was implemented well for the time it took ! 

Worried the name of the game is a little controversial ?

I don't understand what I'm meant to be doing? I'm floating around putting Adam bots everywhere- I would like to fight Adam-bot.

i really like the layout, the colour layout reminds me of DOOM
Is there anyway to implement Steam/Xbox controller input? 

I think the concept is really cool 
But I think the main issue is that the sprite is far to large so I struggle to get it through the holes and the char is a bit to fast at the moment so sometimes I end up completely missing them (but again I think this is due to the sprite being to big)

I also think that there could be a bit of music and a timer would be really good 
On the first level the bomb disappeared before I could get to it- maybe the Collison box is a little to big? I'm not quite sure 

But it looks really good, looking forward to seeing more :)

0/10 Justice for Goblins- From a Goblin

But seriously really liked the intro, although i think a skip button should be optional because some just don't wanna sit through it. I was a little confused with how to start the game and had to read on how to do it as I was just watching the menu screen. Also I think STORMVILLE might have to be a different colour just because its hard to see during the night bit.

I will admit i didn't really understand what I was meant to be doing- ovbiously I gobbled up all the plants because ya know girls gotta eat. But i didn't really understand what the objective was :/

Also maybe add some barriors so players cant walk into the green screen of doom! 

But really liking the concept and cant wait to see how it turns out!


Wow! I'm really amazed by how much detail you've put into Lost Souls
I really like that you've gone for a top-down view as well as then I can see a lot of the surroundings. There is also a lot of diversity in content which I like 

I would say that without any sound, it does feel a bit hollow, i think diegetic sound would work really great here, like the crackling of the torches. There isn't any challenge at this point in time.

I'm a little confused as to whether the main char is meant to be using a shooting projectile or a melee weapon? I also think stuff like the chairs need a little bit of physics so you can maybe knock them to the side a bit 

I really like the idea

And I liked that I could pick the cat breed, and name them and maybe put clothes on them (in the future)
I didn't understand what I was meant to be doing with Adam the cat, I went to the shop to feed Adam, but it barred me from buying food :(

the states don't reflect the purchases at the moment and there is no visual ques other than the coins decreasing- so I don't know if I actually brought a treat. 
F for Adam the cat 
But I did really enjoy the concept, it reminded me of a Tamagotchi and with a bit of work I think it could work really well :)