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Asteroid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality and Polish | #1 | 4.250 | 4.250 |
Overall Fun | #4 | 3.750 | 3.750 |
Innovation | #5 | 3.750 | 3.750 |
Implementation of the theme game | #7 | 4.250 | 4.250 |
Ease of use | #8 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The shop was a cool idea and the intro was long, but very neat! The controls were a little rough to use but overall very solid.
- Fun game, I liked the sorta upgradable rogue-like aspect of it, upgrades and ships give the game something to strive for adding replayability. Would have liked to see the speed of the ship change based on how far away your cursor was from it so I could mine a bit easier (farther is faster, closer is slower)
- Excellent Job! Minor things to consider; when you implement a two track advancement system like you did it is important to make sure that both tracks feel valuable throughout the game. With your current pricing it is more valuable to just fly the base ship until you can buy the $4k ship then upgrade the systems.
- The un-skippable long intro makes it look like there is no game. The idea of upgrades is great but the starting ship is so weak you can't get to the level of getting any upgrades. Recommend having the difficulty ramp up so the player doesn't feel useless. Good polish on the graphics presentation.
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Comments
Nice, I used Drozerix Music from the Mod Archives as well! XD