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Hope against all odds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Favorite Art | #4 | 3.000 | 3.000 |
Unique and Fun Mechanics | #4 | 4.500 | 4.500 |
Overall Look | #5 | 3.000 | 3.000 |
Overall | #6 | 3.200 | 3.200 |
Most Fun to Play | #7 | 3.000 | 3.000 |
Favorite Theme | #7 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
One Page TTRPG Description
A game about searching for survival in a postcollapse world
About the Author
Remko designs games focussed on shared story creation
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Comments
There is a lot going on in this game mechanically, and it took me several read throughs to really make sure I understood how the components all work together. And, while there's nothing wrong with that, as a one-pager, I could see it giving folks pause when considering whether or not to play it, and I really think this game would shine in a slightly expanded format (like a little 4 page 1/2 letter zine) that really lets you lay things out and provide some examples.
Fair arguments! Yeah, I am certainly going to expand it to a 4 to 6 page version, thereby also allowing contested rolls. The way I envisioned this now is that players working against you counts as a form of unfavourable circumstances. Still, with more pages, it would certainly be possible to add a form of contested rolls.
The point on meds: I will be thinking about it. A part of the pervasiveness comes from the similarity between player and character, but in an expanded version I'll probably make that optional.
And about the "going mad": fair point. The creativeness of the players will give more diverse outcomes when keeping it to the vague "loss of all hope".