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A jam submission

Worm WorldView game page

Snake meets Galaga; Nature does not hold back.
Submitted by Jaylen — 3 hours, 50 minutes before the deadline
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Worm World's itch.io page

Results

CriteriaRankScore*Raw Score
Remix Quality (how cleverly are the mechanics incorporated?)#202.2363.000
Enjoyment (how much enjoyment/fun did I have?)#212.0872.800
Audio (game sound nice?)#231.6402.200
Originality (is this a unique experience?)#261.9382.600
Visuals (game look good?)#271.3421.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How are the key mechanics of the original game incorporated?
The First Law(collectible must exist):
Apples are a required collectible to stay alive, and many collectible powerups exist

The Second Law(collectible must do something):
The apples refill your timer bar(as in the prototype) as well as give you ammo to shoot at enemies

The Third Law("timer must exist"):
I decoupled the timer from the worm's length & gave it its own bar

The Fourth Law("timer must have consequences"):
The worm still dies when the timer hits 0, so that mechanic is unchanged

(I kept the original code and edited the movement some)
(Also, the theme is inspired by the cryptic comments left all over the code)

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Comments

Submitted

Being able to boost your speed and stop add so much to the game and make it feel great to control!

Developer

Thank you, I wanted to make it really feel like you're playing a worm.

Submitted

The controls are surprisingly deep. The fact that you can stop is very useful, especially against those t-posing bald eagles. 

I can't find the secret numbers though :(

Developer

No pose is stronger than the T-pose! I apologize about the numbers, I didn't know we were supposed to put some in.